#region Header
//=============================================================================
//                          GShield (Game Shield)
//=============================================================================
//
// Original Programmer: Shawn Jackson
// Company: WaveTech Digital Technologies (www.wtdt.com)
// Copyright: (c) 2006 WaveTech Digital Technologies, All Rights Reserved.
// Assembly: Library
// Code File Name: GameCollection.cs
// Code File Date: 12/8/2006
//
// Code File Info: Generic Typed List Collection for Game Objects
//=============================================================================
/*
 * UPDATES
 * -------
 *			ShawnJ 6/3/2007 (0.9.2.x): Added support for searching the collection for a game.
 */
#endregion Header

#region License
/*
  GShield - Game Shield
  Copyright (C) 2006-2007 WaveTech Digital Technologies, Inc.
                                http://www.wtdt.com

  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
*/
#endregion License

#region Includes
using System.Collections.Generic;
#endregion Includes

namespace WaveTech.GShield.Library.Collections
{
    /*
  /// <summary>
  /// Generic List of Game Objects
  /// </summary>
  public class GameCollection: List<Game>
	{
		#region Is Process In List
		/// <summary>
		/// Searches the collection to find the GameProcess in the
		/// collection by path.
		/// </summary>
		/// <param name="game">GameProcess object to search for</param>
		/// <returns>True if the Game is in the collection, otherwise false</returns>
		public bool IsProcessInList(GameProcess game)
  	{
  		bool retval = false;

  		foreach (Game g in this)
  		{
  			if (g.Path == game.FullPath)
  				retval = true;	// Path to an absolute file
				else if (g.NotAGame == true && game.FullPath.Contains(g.Path))
					retval = true;	// Path to a directory
  		}

  		return retval;
		}
		#endregion Is Process In List
	}
     */ 
}